Mirrors

''This is the Bottled Up Wiki page on mirror spirits. Click here to be taken to the official race sheet.''

Mirrors are a race of spirits that reside on Maalja. Mirrors are masters of magic and trickery, able to create and summon illusions that mystify the audience. Their special artifacts (the source of their power) are small pocket mirrors, from which this talented race got their name.

Background
It was once said that spirits were created long ago when The Great Glass Maker destroyed her first world. After this great calamity, the Goddess brought forth a new world, Maalja, and sculpted new beings to fill it with. The mirrors were the second created, gifted with fantastical illusion magic limited only by their skill and imagination, and a cunning spirit. However, this is only a legend.

Thanks to their powers, many mirrors make it big in the entertainment industry, such as the pop-rock duo, Love Reflection. This isn't always the case though, and some mirrors use their abilities for devious purposes. Of course, this is only a small minority of individuals.

Appearance
All four races of spirit are similar to one another in appearance. It can be difficult to tell them apart at first glance, but taking a closer look at their eyes can give you a clue. Each race's eyes, specifically their pupils, are unique, making identifying which race a spirit pertains to easy.

Mirrors in particular have the most distinctive eyes. In addition to their slim pupils all mirrors have heterochromia, meaning both irises are different colors. These colors tend to contrast greatly and may even be the inverse of each other, but this is not a fixed rule.

Description
Mirrors are born with pocket mirrors contained within decorated lockets unique to each individual. These mirrors, know as special artifacts, are the source of the spirit's power and believed to be their very soul. A mirror's soul artifact doesn't provide much additional use beyond an ordinary mirror. However, due to their beautiful and unique outer designs, spirits often use their pocket mirrors to accessorize. While the outer case of their mirrors are present from birth, damage done to the locket will not cause a spirit any harm. It is the mirror within that matters, and as long as it is not broken or cracked, the mirror will be fine.

Abilities
Unlike other spirits, such as the glass, things produced by a mirrors magic are non-tangible and do not physically impact people or their environment, like a marble's telekinesis can. An experienced mirror can create convincing and even realistic illusions, but they are just that. A mirror can create fire that is bright and hot but will not burn. They may summon a blunt object and attempt to hit someone, but they will remain unharmed.

Nectar is required to use these powers. Mirrors cannot store or absorb nectar though any other means other than oral consumption, but they can consume any nectar regardless of element.


 * Naturally ambidextrous: Mirrors are naturally ambidextrous and do not have a dominant hand.
 * Illusionary magic: Mirrors have illusionary magic, able to conjure anything their minds can think of. This ranges from special effects, real-world items, and possibly even other spirits or animals. They can even alter their own appearance in this manner, including their special artifacts.
 * Mirror imaging: Mirror imaging allows a mirror to split their body into two separate mirror images of themselves. This ability is very difficult to master, with only highly skilled individuals capable of maintaining the illusion for a long period of time.