Glass

''This is the Bottled Up Wiki page on glass spirits. Click here to be taken to the official race sheet.''

Glass are one of four races of spirit that live in Maalja. Glasses boast impressive elemental abilities that both broadly overlap and are unique to each individual. Unlike other spirits, glasses can only consume one type of nectar, which is adjacent to their element. Their special artifacts come in the form of glass bottles, which serve multitude of purposes to the glass.

Background
According to legend, glasses were created by The Great Glass Maker alongside the other spirits after the destruction of her first world. The glass were the last to be created and made in her own image. Gifted elemental powers and the ability to enter world bottles, the Goddess tasked the glass with the sacred duty of harvesting and distributing nectar equally and responsibly among their species.

This may only be a story, but many glass today fulfill this destiny working as bottlers for ambrosia, helping provide nectar to the entire world.

Appearance
All spirits share a majority of their physical attributes, making them difficult to distinguish from one another at a glance. However, while they are similar they are not identical. Each race of spirit has unique eyes — specifically their pupils. The quickest and easiest way to tell the four races apart is by looking into their eyes.

Glasses have light, round pupils.

(see also: Spirits)

Description
All glass are born with glass bottles (special artifacts) which vary in size, shape, and color. Glasses use these bottles to store nectar for later consumption, as well as other items (within reason) for transportation. Glass can also enter their own bottles, similarly to how genies live in lamps.

Another aspect that sets their bottles apart from the other races' special artifacts is the loss of free will when a spirit other than the bottle's owner holds the artifact. If a glasses bottle is stolen, they are forced follow and act out commands given by the thief. Though not in control of their actions, they are still of sound mind and conscious, but are powerless to stop it. This experience is uncomfortable for the glass, making them very protective of their bottles.

It is implied only other spirits may take control of a glasses bottle. If an animal were to steal someones bottle, it would likely be very uncomfortable, but the spirit wouldn't lose control of their body. Additionally, a spirit must be physically holding the bottle to take control of the glass. Simply being in range will have no effect.

Abilities
Glasses have a diverse range of powers. Some are universal to all glass, and others apply only to a specific element. Each individual also has their own special power, unique to them and them alone. Two glass of the same element may have similar powers, but no two are identical. All abilities require nectar to activate, with some actions more taxing than others.

Universal
All glass share these abilities, regardless of elemental power.


 * Mist form: When entering/exiting their own bottles or bottle worlds, glass can enter a gaseous state, known as a mist/smoke form, that allows them to fit through small openings flawlessly. The characteristics of this form depends on the glasses element and special power, and can differ in color, consistency, and even smell.
 * Size alteration: While a glasses mist form allows them to enter their bottles unimpeded, their size alteration ability lets them reform inside it (albeit pocket sized with slightly altered anatomy), allowing them to protect themselves or relax. Glass can enter other spirit's bottles as well, not just their own.
 * Bottle storage: Glasses can store nectar and objects (within reason) inside of their bottles. Nectar is kept for later oral consumption, or to be absorbed as extra fuel when exercising their powers. Storing items makes for easy, convenient, virtually weightless transportation. The amount of nectar and miscellaneous items a glass can hold within their bottle is dependent on the size of the bottle itself. If a spirit runs out of nectar, all of the stored items will come flooding out. It is unknown if glasses can enter their bottles with nectar and/or stored objects inside, or if they can hold both simultaneously.

Fire glass
All fire glass have these abilities.


 * Fire manipulation: Fire glass can summon and control fire at will.
 * Heat resistance: Fire glass can survive in harsh climates with extreme temperatures and cannot be burned by fire. It is unknown if they are still effected by smoke inhalation.

Water glass
All water glass have these abilities.


 * Water manipulation: Water glass can summon and control water at will.
 * Water breathing: Water glass can breath underwater without the use of gills or any other apparent alternate breathing apparatuses.
 * High pressure tolerance: Water glass are unaffected by atmospheric pressure in the ocean and can submerge great depths without the assistance of machinery or being crushed.

Earth glass
All earth glass have these abilities.


 * Earth manipulation: Earth glass can summon and control earth soil at will.
 * Enhanced condition: Earth glass are much more resilient to physical damage than other spirits.
 * Enhanced strength and endurance: Earth glass are stronger than the other glass and have higher endurance as well. Unlike the other elements, this is different for each glass, and some earth elements are stronger or have better endurance than the others.

Wind glass
All wind glass have these abilities.


 * Wind manipulation: Wind glass can summon and control wind at will.
 * Low oxygen tolerance: Wind glass can survive in higher altitudes without the aid of additional oxygen.

Trivia

 * The glass race was inspired by genies/Jinn.
 * In Finnish (series creator TamarinFrog's native language) the word "genie" is translated as "Pullonhenki", which literally means "spirit of the bottle".
 * Glass, apparently, do not have bones.