Cracked

Cracking is a type of injury caused when trauma superficially damages a spirit's special artifact, fracturing the glass. Special artifacts are traditional very sturdy and incredibly hard to damage, and "don't just break from falling on the ground", but it is possible. This affliction is most detrimental to glass spirits, but negatively impacts the other races to varying degrees.

Becoming cracked has dire consequences. The damage to the soul artifact is also replicated on the spirits body, appearing as a crack on the skin. A crack can cause symptoms of other injuries on the body, such as neurological impairment typical of head trauma. However, the primary side effect of becoming cracked is an inability to consume nectar, thus cutting the spirit off from their powers. Spirits who do not use nectar are known as pristine.

The impact of a crack can vary on placement and severity of the injury, but this type of injury always likely causes weakness in the structural integrity of the special artifact. This weakness may make them more likely to shatter.