Crystals

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Crystals are a race of spirits living in Maalja. Best described as fortune tellers or mediums, crystals have abilities catered towards clairvoyance. However, the strength and prominence of these powers have greatly decreased over time, and are generally condemned by society. Due to this many crystals are pristine, and do not purchase or consume nectar. Their special artifacts are decorative crystal balls.

Background
Spoken in legend, crystals came to be after The Great Glass Maker destroyed her first world and brought forth Maalja. Crystals were the third race created by the Goddess, gifted with powers of divination. Thanks to the Goddess, crystals became well respected thanks to their incredible ability to predict the future.

However, while this race was once great and powerful, as nectar became more scarce and overpriced throughout the centuries, crystals have slowly grown weaker over time. Previously able to peer into the distant future with accuracy, today the further one looks into the future, the more muddied and inaccurate the prediction will be. Most modern spirits can only see from a few minutes to a few hours, but others can see an entire day or more in certain cases, such as individuals who come from prestigious rich families.

Though crystals struggle with looking into the future, most have little to no trouble when predicting the weather.

Appearance
Like all the other spirits, crystals are similar to humans in the respect of their anatomy and variety/diversity. The only differences are their teeth, ears, and eyes, which give them an elvish styled appearence. However, while teeth and ears overlap across all four races, each individual group has uniquely distinct eyes.

Crystals themselves have "cross" or "x" shapped pupils that tend to be a slightly lighter shade of their iris.

Description
Crystals are born with special artifacts known as crystal balls. These objects differ in size (ranging from the size of a palm to as large as a melon), but all manifest in the same distinct spherical shape and opaque color. The artifact's surface has the appearence of frosted glass and cannot be seen through.

Though they look rather cumbersome to carry, they are actually very light — though their shape makes them awkward to hold. Similar to the glass' bottles, these crystal balls are incredibly sturdy and don't break easily despite being hollow. However, unlike the glass, a crystal's artifact lacks an opening and cannot store any nectar.

Crystals have some of the most unique artifacts among spirits. Their crystal balls are adorned with an intricate symmetrical design that repeats around the circumfrence of the sphere. These ornate patterns make these artifacts excellent decoritive pieces, and using them as personal accessories like the other races is less common.

Abilities
Crystals only have two powers, both of which require nectar to utilize. While all crystals have these abilities, they largely go unused due to numerous factors (such as degraded strength overtime and social condemnation). Crystals are the least powerful of all four races, consuming the least amount of nectar out of the entire population.


 * Precognition: Crystals can see into the future. However, this power isn't very reliable. Looking into their crystal balls can help, but the skill is inherent to the spirit and isn't required to properly activate this power.
 * Telepathy: Crystals can read the minds of other spirits. This power is only consciously activated, and a crystal can choose when they do or do not want to read someone's mind.